
|
1.0 |
|
Hype Cycle for Human-Computer Interaction, 2004 |

|
2.0 |
|
On the Rise |
|
2.1 |
|
Unconstrained Natural-Language Speech Recognition |
2.2 |
|
Computer-Brain Interface/Thought Recognition |
2.3 |
|
Chip Implants for Identification |
2.4 |
|
Gaze Tracking |
2.5 |
|
Gesture Recognition |
2.6 |
|
Truth Verification |
2.7 |
|
Emotion Detection/Affective Computing |
2.8 |
|
Retinal Displays |
2.9 |
|
Speech-to-Speech Translation |
2.10 |
|
Augmented Reality |
2.11 |
|
Haptics |
2.12 |
|
Wearable Computers |
|

|
3.0 |
|
At the Peak |
|
3.1 |
|
Electronic Ink/Digital Paper |
3.2 |
|
Speech Recognition for Mobile Devices |
|

|
4.0 |
|
Sliding Into the Trough |
|
4.1 |
|
Natural-Language Search |
4.2 |
|
Intelligent Agents |
4.3 |
|
Speech Recognition for the Desktop |
4.4 |
|
Synthetic Characters/Chatterbots |
4.5 |
|
Virtual Reality |
|

|
5.0 |
|
Climbing the Slope |
|
5.1 |
|
Handwriting Recognition |
5.2 |
|
Machine Translation |
|

|
6.0 |
|
Entering the Plateau |
|
6.1 |
|
Speech Recognition for Telephony and Call Center |
6.2 |
|
Text-to-Speech/Speech Synthesis |
|

|
7.0 |
|
Off the Hype Cycle |
|
|

|
8.0 |
|
Conclusions |

|
Appendix A. |
|
Hype Cycle for Human-Computer Interaction, 2003 |

|
Appendix B. |
|
Hype Cycle Phase Definitions |

|
Appendix C. |
|
Benefit Rating and Maturity Level Definitions |

|
Appendix D. |
|
Acronym Key |