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Hype Cycle for Mobile and Wireless Hardware and Software, 2004
9 June 2004
 
Phillip Redman   Ken Dulaney   Michael J. King   Stephanie Baghdassarian  

Hardware and software play larger roles in wireless networking as picture and instant messaging applications become available, and voice and data converge to drive unified communications and the purchase of advanced smartphones and wireless PDAs.







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Table of Contents



1.0
    
Hype Cycle for Mobile and Wireless Hardware and Software, 2004

2.0
    
On the Rise

2.1
    
VoIP-Wireless WAN
2.2
    
Location "Aware" Services
2.3
    
Wireless Audio/Video Streaming
2.4
    
Multichannel Gateways, Mobile Portals

3.0
    
At the Peak

3.1
    
Wireless Instant Messaging
3.2
    
Voice Over Wireless LAN
3.3
    
Java 2 Platform, Micro Edition

4.0
    
Sliding Into the Trough

4.1
    
Binary Runtime Environment for Wireless
4.2
    
Smartphone
4.3
    
Wireless Local Loop
4.4
    
SIP-Based Push to Talk
4.5
    
Wi-Fi Hotspots
4.6
    
MMS
4.7
    
Wireless Application Gateway
4.8
    
Wireless PDA
4.9
    
Wireless Web/Portals

5.0
    
Climbing the Slope

5.1
    
Wireless E-Mail

6.0
    
Off the Hype Cycle

6.1
    
Short Message Service
6.2
    
Wireless Number Portability

7.0
    
Conclusions

Appendix A.
    
Hype Cycle for Mobile and Wireless Applications and Services, 2003

Appendix B.
    
Hype Cycle Phase Definitions

Appendix C.
    
Benefit Rating and Maturity Level Definitions

Appendix D.
    
Acronym Key


List of Figures



Figure 1. 
Hype Cycle for Mobile and Wireless Hardware and Software, 2004
 

Figure 2. 
Hype Cycle for Mobile and Wireless Applications and Services, 2003
 

Figure 3. 
Benefit Ratings
 

Figure 4. 
Maturity Levels
 



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