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Hype Cycle for Media Industry Entertainment, 2006
3 July 2006
 
Daren Siddall   James Brancheau   Van L. Baker   Laura Behrens   Adam Daum   Allen Weiner   Mike McGuire   Jon Erensen   Stephen Kleynhans   Carolina Milanesi   Venecia K Liu   Ray Wagner   Eric Ouellet   Patti A. Reali   Lou Latham  

A mix of consumer technologies and internally focused IT systems that ready the entertainment industry for the pending digital explosion form the basis for this year's media entertainment industry Hype Cycle.








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Table of Contents



    
Analysis

1.0
    
What You Need to Know
2.0
    
The Hype Cycle
3.0
    
The Priority Matrix
4.0
    
On the Rise

4.1
    
Monetizing P2P
4.2
    
Web 2.0 Distribution
4.3
    
Rich-Media Search Technologies
4.4
    
Podcasting (Publishers)
4.5
    
Content Delivery Networks
4.6
    
Consumer-Generated Media
4.7
    
AM/FM/TV Datacasting
4.8
    
Online Game Consoles
5.0
    
At the Peak

5.1
    
Intellectual Property Rights and Royalties
5.2
    
Mobile TV Broadcasting
5.3
    
IPTV
5.4
    
Mobile TV Streaming
5.5
    
PC-Based Media Center
6.0
    
Sliding Into the Trough

6.1
    
Really Simple Syndication
6.2
    
Broadband Video
6.3
    
Metadata Standards
6.4
    
Open IT Standards in Post-Production
6.5
    
Consumer Digital Rights Management
6.6
    
Digital Radio
6.7
    
High-Definition TV
6.8
    
Personal Video Recorders
6.9
    
Broadband Music
7.0
    
Climbing the Slope

7.1
    
Digital Asset Management
7.2
    
Mobile Video on Demand
7.3
    
Portable Media Players
8.0
    
Entering the Plateau

8.1
    
Digital TV
8.2
    
Video on Demand
9.0
    
Appendices

9.1
    
Hype Cycle Phases, Benefit Ratings and Maturity Levels

    
Recommended Reading


List of Tables



Table 1.  
Hype Cycle Phases
 

Table 2.  
Benefit Ratings
 

Table 3.  
Maturity Levels
 

List of Figures



Figure 1. 
Hype Cycle for Media Industry Entertainment, 2006
 

Figure 2. 
Priority Matrix for Media Industry Entertainment, 2006
 



Document History:
 
Hype Cycle for Media Industry Entertainment, 2008
1 July 2008
  
Hype Cycle for Media Industry Entertainment, 2007
29 June 2007
  
Hype Cycle for Media Industry Entertainment, 2006
3 July 2006
  





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Resource Id: 493543