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Hype Cycle for Media Industry Publishing, 2006
26 June 2006
 
Allen Weiner   James Brancheau   Daren Siddall   Mike McGuire   Laura Behrens   Lou Latham   Venecia K Liu  

The analog-to-digital transformation has hit publishers hard. Changes in consumer behavior, as well as competition from Web-based aggregators that can offer undifferentiated content, have caused turmoil for newspapers, magazines and book publishers.








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Table of Contents



    
Analysis

1.0
    
What You Need to Know
2.0
    
The Hype Cycle
3.0
    
The Priority Matrix
4.0
    
On the Rise

4.1
    
Digital Magazines
4.2
    
Multiplatform Content Delivery
4.3
    
Video Blogging (Publishers)
4.4
    
Web 2.0 Distribution
4.5
    
Podcasting (Publishers)
4.6
    
Social Communities for News
4.7
    
Consumer-Generated Media
4.8
    
Blogging Platforms
4.9
    
Digital Publication Software
5.0
    
Sliding Into the Trough

5.1
    
Metadata Standards
6.0
    
Appendices

6.1
    
Hype Cycle Phases, Benefit Ratings and Maturity Levels

    
Recommended Reading


List of Tables



Table 1.  
Hype Cycle Phases
 

Table 2.  
Benefit Ratings
 

Table 3.  
Maturity Levels
 

List of Figures



Figure 1. 
Hype Cycle for Media Industry Publishing, 2006
 

Figure 2. 
Priority Matrix for Media Industry Publishing, 2006
 



Document History:
 
Hype Cycle for Media Industry Publishing, 2009
13 August 2009
  
Hype Cycle for Media Industry Publishing, 2008
30 June 2008
  
Hype Cycle for Media Industry Publishing, 2007
26 June 2007
  
Hype Cycle for Media Industry Publishing, 2006
26 June 2006
  





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Resource Id: 493447