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ID Number: G00214449



This research is provided for historical perspective;
portions of this document may not reflect current conditions.






Hype Cycle for Broadcasting and Entertainment, 2011
29 July 2011
 
Mike McGuire  

Maturing technologies and diverse consumer behaviors mean media sectors and their technology enablers will emphasize driving real business value from multiplatform distribution, social media and social networking.








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Table of Contents

Contents
  • Analysis
    • What You Need to Know
    • The Hype Cycle
    • The Priority Matrix
    • Off the Hype Cycle
    • On the Rise
      • Social Gaming Ad Networks
      • 3D TV Services
      • Media-Embedded Merchandising
      • Personal Cloud
      • TV Widgets
      • Social TV
      • Internet Radio
      • Socialcasting
      • Video Search
      • Social Media Metrics
    • At the Peak
      • Social Network Analysis
      • Broadband-Connected Televisions
      • Internet TV
      • Media Discovery and Recommendation Engines
      • Media Tablet
      • Over-the-Top Set-Top Boxes
      • Social Media Distribution
      • 3D Flat-Panel TVs and Displays
      • Online Video Publishing Platform Providers
    • Sliding Into the Trough
      • Social Network Payment System
      • Mobile OTA Payment
      • Mobile Ticketing
      • E-Book Readers
    • Climbing the Slope
      • Content Delivery Networks
      • Consumer-Generated Media
      • Intellectual Property Rights and Royalties Management Software
      • IPTV
      • Game Consoles as Media Hubs
      • Network DVR
      • Rich Media — Live Streaming
      • Consumer Digital Rights Management
      • Online Video
      • Interactive TV
    • Entering the Plateau
      • Mobile Music Streaming
      • Podcasting
      • Mobile TV Streaming
      • Social Search
    • Off the Hype Cycle
      • Blogs
      • Broadband Music
      • Consumer Content Creation Tools
      • Legitimate P2P
      • Microblogging
      • Mobile Music Downloads
      • Mobile TV Broadcasting
      • Portable Flash Media for Content Distribution
      • Rich-Media Search Technologies
    • Appendixes
      • Hype Cycle Phases, Benefit Ratings and Maturity Levels
  • Recommended Reading
Tables
Table 1.
Hype Cycle Phases
Table 2.
Benefit Ratings
Table 3.
Maturity Levels
Figures
Figure 1.
Hype Cycle for Broadcasting and Entertainment, 2011
Figure 2.
Priority Matrix for Broadcasting and Entertainment, 2011
Figure 3.
Hype Cycle for Broadcasting and Entertainment, 2010




Document History:
 
Hype Cycle for Broadcasting and Entertainment, 2012
31 July 2012
  
Hype Cycle for Broadcasting and Entertainment, 2011
29 July 2011
  
Hype Cycle for Broadcasting and Entertainment, 2010
6 August 2010
  
Hype Cycle for Media Industry Content, 2009
30 July 2009
  





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Resource Id: 1756014