ID Number: G00235870




Hype Cycle for Broadcasting and Entertainment, 2012
31 July 2012
 
Mike McGuire  

The Hype Cycle for Broadcast and Entertainment, 2012, highlights the transformative powers of social media, social networks and mobile devices, and how data-driven media business strategies are driving the future of media.








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Table of Contents

Contents
  • Analysis
    • What You Need to Know
    • The Hype Cycle
    • The Priority Matrix
    • Off the Hype Cycle
    • On the Rise
      • Content Curation Platforms
      • Personal Cloud Entertainment Platforms
      • Transmedia
      • 3D TV Services
      • Media-Embedded Merchandising
      • Automatic Content Recognition
      • Context-Enriched Content
      • Social TV
      • Social Gaming Ad Networks
      • Transactional Ad Units
    • At the Peak
      • Social Content
      • Social Media Metrics
      • Social Network Analysis
      • Mobile Coupons
      • Broadband-Connected Televisions
      • Social Analytics
      • Social Commerce
      • Social Media Marketing Platforms
      • Media Discovery and Recommendation Engines
      • Application Stores
      • NFC Payment
    • Sliding Into the Trough
      • Internet TV
      • Social Media Distribution
      • Over-the-Top Set-Top Boxes
      • Online Video Publishing Platforms
      • Social Profiles
      • Mobile Ticketing
      • Addressable TV Advertising
      • 3D Flat-Panel TVs and Displays
      • Mobile OTA Payment
      • E-Book Readers
      • Social Media Engagement Tools
    • Climbing the Slope
      • Media Tablets
      • Mobile Advertising
      • Rich Media — Live Streaming
      • IPTV
      • Consumer-Generated Media
      • Intellectual Property Rights and Royalties Management Software
      • Media Engagement Metrics
      • Mobile Social Networks
      • Network DVR
      • Game Consoles as Media Hubs
      • Social Media Monitors
      • Consumer Digital Rights Management
    • Entering the Plateau
      • Interactive TV
      • Mobile Search
      • Mobile Music Streaming
      • Mobile TV Streaming
      • Podcasting
    • Appendixes
      • Hype Cycle Phases, Benefit Ratings and Maturity Levels
  • Recommended Reading
Tables
Table 1.
Hype Cycle Phases
Table 2.
Benefit Ratings
Table 3.
Maturity Levels
Figures
Figure 1.
Hype Cycle for Broadcasting and Entertainment, 2012
Figure 2.
Priority Matrix for Broadcasting and Entertainment, 2012
Figure 3.
Hype Cycle for Broadcasting and Entertainment, 2011




Document History:
 
Hype Cycle for Broadcasting and Entertainment, 2012
31 July 2012
  
Hype Cycle for Broadcasting and Entertainment, 2011
29 July 2011
  
Hype Cycle for Broadcasting and Entertainment, 2010
6 August 2010
  
Hype Cycle for Media Industry Content, 2009
30 July 2009
  





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Resource Id: 2100617