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Hype Cycle for Human-Computer Interaction, 2009
22 July 2009
 
Stephen Prentice   Jackie Fenn   Jim Davies   Johan Jacobs   Bern Elliot   David Mario Smith   Monica Basso   Mike Williams   Mark Raskino   Mikako Kitagawa   Paul O'Donovan   Jim Tully   Rafe John Graham Ball   Amy Teng   Nick Jones   Thilo Koslowski   Jonathan Edwards   Ant Allan   Carolina Milanesi   Toby Bell  

Gesture recognition dominates the hype in human-computer interaction in 2009, as virtual worlds hit the Trough of Disillusionment. A wide range of emerging technologies are moving from the trigger toward the peak, indicating that innovation continues almost unabated during the current recession.







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Table of Contents

Contents
  • Analysis
    • What You Need to Know
    • The Hype Cycle
    • The Priority Matrix
    • Off the Hype Cycle
    • On the Rise
      • Human Augmentation
      • 3-D Flat-Panel Displays
      • Computer-Brain Interface
      • Mobile Transphones
      • Volumetric (Holographic) Displays
      • Tangible User Interfaces
      • Chip Implants
      • Emotion Detection
      • Head-Mounted Displays
      • Eye Tracking
      • Speech-to-Speech Translation
      • Surface Computers
      • Wearable Computers
      • Augmented Reality
      • Fabric Sensors
    • At the Peak
      • Haptics
      • Pico Projectors
      • 3-D LCDs
      • Gesture Recognition
      • Ambient and Glanceable Displays
    • Sliding Into the Trough
      • Rich Presence
      • Home Health Monitoring
      • Public Virtual Worlds
      • Virtual Assistants
      • Virtual Reality
      • Biometric Authentication to Mobile Devices
      • Digital Pens
      • Remote ECG Monitoring
    • Climbing the Slope
      • Electronic Paper
      • Handwriting Recognition
      • Machine Translation
      • Organic Light-Emitting Devices
      • Speech Recognition
    • Entering the Plateau
      • Presence
    • Appendixes
      • Hype Cycle Phases, Benefit Ratings and Maturity Levels
  • Recommended Reading
Tables
Table 1.
Hype Cycle Phases
Table 2.
Benefit Ratings
Table 3.
Maturity Levels
Figures
Figure 1.
Hype Cycle for Human-Computer Interaction, 2009
Figure 2.
Priority Matrix for Human-Computer Interaction, 2009
Figure 3.
Hype Cycle for Human-Computer Interaction, 2008




Document History:
 
Hype Cycle for Human-Computer Interaction, 2012
26 July 2012
  
Hype Cycle for Human-Computer Interaction, 2011
28 July 2011
  
Hype Cycle for Human-Computer Interaction, 2010
4 August 2010
  
Hype Cycle for Human-Computer Interaction, 2009
22 July 2009
  
Hype Cycle for Human-Computer Interaction, 2008
22 December 2008
  
Hype Cycle for Human-Computer Interaction, 2007
3 July 2007
  





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