ID Number: G00169594




Hype Cycle for Human-Computer Interaction, 2009
22 July 2009
 
Stephen Prentice   Jackie Fenn   Jim Davies   Johan Jacobs   Bern Elliot   David Mario Smith   Monica Basso   Mike Williams   Mark Raskino   Mikako Kitagawa   Paul O'Donovan   Jim Tully   Rafe John Graham Ball   Amy Teng   Nick Jones   Thilo Koslowski   Jonathan Edwards   Ant Allan   Carolina Milanesi   Toby Bell  

Gesture recognition dominates the hype in human-computer interaction in 2009, as virtual worlds hit the Trough of Disillusionment. A wide range of emerging technologies are moving from the trigger toward the peak, indicating that innovation continues almost unabated during the current recession.







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Pages: 42








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Table of Contents



    
Analysis

    
What You Need to Know
    
The Hype Cycle
    
The Priority Matrix
    
Off the Hype Cycle
    
On the Rise

    
Human Augmentation
    
3-D Flat-Panel Displays
    
Computer-Brain Interface
    
Mobile Transphones
    
Volumetric (Holographic) Displays
    
Tangible User Interfaces
    
Chip Implants
    
Emotion Detection
    
Head-Mounted Displays
    
Eye Tracking
    
Speech-to-Speech Translation
    
Surface Computers
    
Wearable Computers
    
Augmented Reality
    
Fabric Sensors
    
At the Peak

    
Haptics
    
Pico Projectors
    
3-D LCDs
    
Gesture Recognition
    
Ambient and Glanceable Displays
    
Sliding Into the Trough

    
Rich Presence
    
Home Health Monitoring
    
Public Virtual Worlds
    
Virtual Assistants
    
Virtual Reality
    
Biometric Authentication to Mobile Devices
    
Digital Pens
    
Remote ECG Monitoring
    
Climbing the Slope

    
Electronic Paper
    
Handwriting Recognition
    
Machine Translation
    
Organic Light-Emitting Devices
    
Speech Recognition
    
Entering the Plateau

    
Presence
    
Appendixes

    
Hype Cycle Phases, Benefit Ratings and Maturity Levels

    
Recommended Reading


List of Tables



Table 1.  
Hype Cycle Phases
 

Table 2.  
Benefit Ratings
 

Table 3.  
Maturity Levels
 

List of Figures



Figure 1. 
Hype Cycle for Human-Computer Interaction, 2009
 

Figure 2. 
Priority Matrix for Human-Computer Interaction, 2009
 

Figure 3. 
Hype Cycle for Human-Computer Interaction, 2008
 



Document History:
 
Hype Cycle for Human-Computer Interaction, 2009
22 July 2009
  
Hype Cycle for Human-Computer Interaction, 2008
22 December 2008
  
Hype Cycle for Human-Computer Interaction, 2007
3 July 2007
  





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Resource Id: 1089112