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Hype Cycle for Consumer Technologies, 2008
2 July 2008
 
Van L. Baker   Stephen Kleynhans   Amanda Sabia   Leslie Fiering   William Clark   Nick Jones   Paul O'Donovan   Andrew Frank   Mike McGuire   Carolina Milanesi   Jon Erensen   Amy Teng   Michele Severance   Stan Bruederle  

Consumer electronics manufacturers have moved from pure hype to delivering products with real benefits. The next wave of technology is centered on connectivity, bringing a new set of problems, and ease of use continues to be a problem.








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Table of Contents



    
Analysis

    
What You Need to Know
    
The Hype Cycle
    
The Priority Matrix
    
Off the Hype Cycle
    
On the Rise

    
Personal-Area Networks
    
Over-the-Top Set-Top Boxes
    
Microprojectors
    
Wireless HD Cable Replacement
    
Mobile B2C Applications
    
Ultramobile Devices
    
At the Peak

    
Home Servers
    
OLED TVs
    
Game Consoles as Media Hubs
    
TV Place Shifting
    
Sliding Into the Trough

    
E-Book Readers
    
Digital Media Adapters
    
Blu-ray
    
Mobile TV Broadcasting
    
Wireline Home Networking (Coaxial and Power Line)
    
Mobile TV Streaming
    
Home-Network-Attached Storage Devices
    
Online Game Consoles
    
Climbing the Slope

    
Portable Navigation Devices
    
Interactive TV
    
HDTV Displays
    
Household Wi-Fi
    
Appendixes

    
Hype Cycle Phases, Benefit Ratings and Maturity Levels

    
Recommended Reading


List of Tables



Table 1.  
Hype Cycle Phases
 

Table 2.  
Benefit Ratings
 

Table 3.  
Maturity Levels
 

List of Figures



Figure 1. 
Hype Cycle for Consumer Technologies, 2008
 

Figure 2. 
Priority Matrix for Consumer Technologies, 2008
 

Figure 3. 
Hype Cycle for Consumer Technologies, 2007
 



Document History:
 
Hype Cycle for Consumer Technologies, 2009
31 July 2009
  
Hype Cycle for Consumer Technologies, 2008
2 July 2008
  
Hype Cycle for Consumer Technologies, 2007
3 July 2007
  
Hype Cycle for Consumer Technologies, 2006
11 July 2006
  





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