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Market Trends: Gaming Ecosystem, 2011
10 June 2011
 
Fabrizio Biscotti   Brian Blau   John-David Lovelock   Tuong Huy Nguyen   Jon Erensen   Shalini Verma   Venecia K Liu  

The market assessment for gaming reveals that consumers are moving online as consoles and handheld gaming devices become costly endeavors for both game publishers and end users.







Price: US$2,495.00

Pages: 18













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Table of Contents

Contents
  • Trends in the Market
  • Market: The Balance Between Dedicated and Multifunctional Gaming Devices Is Shifting
    • Fixed Gaming Devices' Dominance Increasingly Challenged by Portable Devices
    • Software Dominates, but Online Gaming Is Growing Fastest
  • Technology: Portability and Online Are Shaping the Future
    • Video Game Consoles and Handhelds
      • Video Game Consoles
      • Video Game Handhelds
    • Gaming Software
      • Mobile Gaming
    • Online Gaming
  • Market Structure: Multiple Sources of Gaming Revenue
  • Contrarian View: If Today's Mobile-Gaming Technology Does Not Evolve
  • Vendors to Watch
  • Conclusions
  • Recommended Reading
Tables
Table 1.
Major Vendors in the Gaming Ecosystem
Figures
Figure 1.
Consumer Software Spending by Segment, 2010
Figure 2.
The Gaming Ecosystem
Figure 3.
Gaming by Type of Device
Figure 4.
Total Gaming Market Spending by Type of Device, 2010
Figure 5.
Total Gaming Market Spending by Type of Technology, 2010
Figure 6.
Total Gaming Market Spending by Detailed Segment, 2010
Figure 7.
Total Gaming Market Spending, 2010-2015
Figure 8.
Video Game Consoles Spending by Type, 2010
Figure 9.
Gaming Software Market Spending by Segment, 2010
Figure 10.
Online Gaming Market Spending by Segment, 2010




This document is published in the following Dataquest Market Insights:
 
Consumer Services Worldwide





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Resource Id: 1724014