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Table 1. |
Mobile Gaming End-User Spend by Region, Worldwide, 2006-2011 (Thousands of Dollars) |
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Table 2. |
Use of Mobile Game Downloads or Mobile Online Games at Least Once per Month |
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Table 3. |
Usage and Interest in Mobile Gaming Segmented by Device Ownership |
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Table 4. |
Please Indicate Whether You Currently Do Any of the Following Using Your Mobile Phone |
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Table 5. |
Please Indicate Whether You Currently Do Any of the Following Using Your Mobile Phone |
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Table 6. |
Please Indicate Whether You Currently Do Any of The Following Using Your Mobile Phone |
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Table 7. |
Breakdown of Survey Sample by Region, 2008 |
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Figure 1. |
Mobile Gaming End-User Spend by Region, Worldwide, 2006-2011 |
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Figure 2. |
Important Features When Deciding a Mobile Phone Brand |
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Figure 3. |
Use of Mobile Game Downloads or Mobile Online Games at Least Once per Month by Consumer Segment |
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Figure 4. |
Likelihood of Using Mobile Games Within the Next 12 Months by Consumer Segment |
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Figure 5. |
Use of Mobile Games (Downloads and Online) at Least Once in the Past Month |
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Figure 6. |
Likelihood of Using Mobile Game Downloads/Mobile Online Games in the Next 12 Months |
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Figure 7. |
Ranking of Mobile Phone Services Consumers Use at Least Once per Month (North America) |
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Figure 8. |
Important Features When Choosing a Mobile Phone Brand in North America |
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Figure 9. |
Ranking of Mobile Phone Services Consumers Use at Least Once per Month (Western Europe) |
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Figure 10. |
Important Features When Choosing a Mobile Phone Brand in Western Europe |
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Figure 11. |
Ranking of Mobile Phone Services Consumers Use at Least Once per Month (Asia/Pacific) |
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Figure 12. |
Important Features When Choosing a Mobile Phone Brand in Asia/Pacific |
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