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ID Number: G00156728



This research is provided for historical perspective;
portions of this document may not reflect current conditions.






Dataquest Insight: The Outlook for Mobile Gaming
14 May 2008
 
Tuong Huy Nguyen   Jessica Ekholm   Madhusudan Gupta  

Worldwide mobile gaming revenue is expected to grow from $3.9 billion in 2007 to $6.3 billion in 2011. New players, business models and devices will help develop the market.







Price: US$2,495.00

Pages: 25








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Table of Contents



    
Analysis

    
Market Overview and Forecast
    
Industry News and Trends
    
Gartner Survey — The Outcome

    
Worldwide Results
    
North America (United States and Canada)
    
Western Europe (United Kingdom, France, Germany, Italy and Spain)
    
Asia/Pacific (India, Japan, South Korea, Australia, China and Indonesia)

    
Background and Context

    
The Impact

    
Conclusion

    
Recommended Reading


List of Tables



Table 1.  
Mobile Gaming End-User Spend by Region, Worldwide, 2006-2011 (Thousands of Dollars)
 

Table 2.  
Use of Mobile Game Downloads or Mobile Online Games at Least Once per Month
 

Table 3.  
Usage and Interest in Mobile Gaming Segmented by Device Ownership
 

Table 4.  
Please Indicate Whether You Currently Do Any of the Following Using Your Mobile Phone
 

Table 5.  
Please Indicate Whether You Currently Do Any of the Following Using Your Mobile Phone
 

Table 6.  
Please Indicate Whether You Currently Do Any of The Following Using Your Mobile Phone
 

Table 7.  
Breakdown of Survey Sample by Region, 2008
 

List of Figures



Figure 1. 
Mobile Gaming End-User Spend by Region, Worldwide, 2006-2011
 

Figure 2. 
Important Features When Deciding a Mobile Phone Brand
 

Figure 3. 
Use of Mobile Game Downloads or Mobile Online Games at Least Once per Month by Consumer Segment
 

Figure 4. 
Likelihood of Using Mobile Games Within the Next 12 Months by Consumer Segment
 

Figure 5. 
Use of Mobile Games (Downloads and Online) at Least Once in the Past Month
 

Figure 6. 
Likelihood of Using Mobile Game Downloads/Mobile Online Games in the Next 12 Months
 

Figure 7. 
Ranking of Mobile Phone Services Consumers Use at Least Once per Month (North America)
 

Figure 8. 
Important Features When Choosing a Mobile Phone Brand in North America
 

Figure 9. 
Ranking of Mobile Phone Services Consumers Use at Least Once per Month (Western Europe)
 

Figure 10. 
Important Features When Choosing a Mobile Phone Brand in Western Europe
 

Figure 11. 
Ranking of Mobile Phone Services Consumers Use at Least Once per Month (Asia/Pacific)
 

Figure 12. 
Important Features When Choosing a Mobile Phone Brand in Asia/Pacific
 



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This document is published in the following Dataquest Market Insights:
 
Mobile Communications Worldwide
Consumer Services Worldwide





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Resource Id: 669808