In 2013, consumer electronics will contribute $42.9 billion of the overall $315.4 billion semiconductor revenue and will deliver only 2.4% of the growth. Growth will be in TVs, set-top boxes and video game consoles, as digital still cameras and other devices lose heavily to smartphones.
Identifying and forecasting the need and application of resources to all aspects of IT initiatives and operations is difficult for large organizations. They can, however, console themselves that there are alway ...
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