In 2014, consumer electronics will contribute $43.8 billion of the overall $332.4 billion semiconductor revenue and will deliver only 3.5% of the growth. Growth will be in TVs, set-top boxes, video game consoles, and other devices in the Internet of Things and wearables.
Identifying and forecasting the need and application of resources to all aspects of IT initiatives and operations is difficult for large organizations. They can, however, console themselves that there are alway ...
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