Gartner Says Worldwide Mobile Gaming Revenue to Surpass $4.5 Billion in 2008
Increased Consumer Uptake, New Players, Business Models and Devices Will Drive Revenue to $6.3 Billion in 2011
STAMFORD, Conn.,
June 25,
2008
—
Worldwide mobile gaming revenue is on pace to total $4.5 billion in 2008, a 16.1 percent increase from 2007 revenue of $3.9 billion, according to Gartner, Inc. While mobile gaming revenue will continue to lag behind other value-added entertainment services — such as music and adult content — the market still has much potential.
"Although current consumer interest in, and usage of, mobile gaming is generally low, the potential for growth remains lucrative, with the market skewed toward lower-income segments, mobile workers and smartphone and personal digital assistant (PDA) users," said Tuong Huy Nguyen, principal analyst at Gartner.
"The fact that mobile gaming provides good value for the money is one reason for the healthy growth rate," Mr. Nguyen said. "For a relatively small sum, consumers can enjoy a game over and over again, which is particularly relevant in emerging economies where penetration of consoles and PCs is lower. Video games in their original versions (on PCs or consoles) represent a form of entertainment recognized across a wide population, while portable consoles have also taken the market a step towards gaming on a mobile device. Finally, game publishers and mobile operators are getting better at working together and becoming more active in the mobile gaming space."
Gartner predicts that mobile gaming revenue will experience a compound annual growth rate of 10.2 percent between 2007 and 2011 with worldwide end-user spending reaching $6.3 billion in 2011. Analysts said mobile operators and other game providers should build usage by offering game demos or advertising-funded games.
"Mobile operators must maximize customer profiles and devices by tailoring marketing to individual consumer segments," said Jessica Ekholm, principal analyst at Gartner. "These operators should target smartphone users with more-sophisticated mobile games and lower-income users with discounted or advertising-subsidized games, or even differentiated service offerings such as 'pay per game' in order to increase usage."
The Asia/Pacific region (including Japan) represents by far the largest market for mobile gaming, with end-user spending forecast to total $2.3 billion in 2008 and reach $3.4 billion by 2011. The mobile-game market has outshone the PC and console game market in the emerging territories of Asia largely because of the low penetration of PCs compared with that of mobile devices. India is expected to lead among Asian countries in terms of total mobile gaming revenue generated, with the 2007 figure at approximately $80 million. This is forecast to reach $450 million by 2012.
"Emerging market operators should make the most of the demand for mobile games and the low PC penetration in these regions and push game sales as a viable, albeit imperfect, lower-cost substitute to PC and console games," said Madhusudan Gupta, senior analyst at Gartner.
The mobile gaming market in Western Europe is expected to grow from $701 million in 2008 to $862 million by 2011. The North American market is projected to grow from $845 million to approximately $1.2 billion in 2011. The gap between North American and Western European mobile-gaming revenues is expected to widen over the forecast period as more users in North America adopt mobile data services in general.
"As voice revenues decline, mobile operators need to find ways to offset this downward trend, and mobile gaming has considerable growth potential," Mr. Nguyen said. "Mobile gaming has evolved from being a bundled freebie to a stand-alone value-added service, as well as a growing source of data revenue for operators and publishers alike. Increased consumer uptake and new players, business models and devices will help further this market in the future."
Additional information is available in the Gartner report "Dataquest Insight: The Outlook for Mobile Gaming." The report is available on Gartner's Web site at http://www.gartner.com/DisplayDocument?ref=g_search&id=669808&subref=simplesearch.
Contacts:
Christy Pettey
Gartner
+1 408 468 8312
christy.pettey@gartner.com
Holly Stevens
Gartner
+44 0 1784 267412
holly.stevens@gartner.com
About Gartner:
Gartner, Inc. (NYSE: IT) is the world's leading information technology research and advisory company. Gartner delivers the technology-related insight necessary for its clients to make the right decisions, every day. From CIOs and senior IT leaders in corporations and government agencies, to business leaders in high-tech and telecom enterprises and professional services firms, to technology investors, Gartner is the indispensable partner to 60,000 clients in 10,000 distinct organizations. Through the resources of Gartner Research, Gartner Consulting and Gartner Events, Gartner works with every client to research, analyze and interpret the business of IT within the context of their individual role. Founded in 1979, Gartner is headquartered in Stamford, Connecticut, U.S.A., and has 4,000 associates, including 1,200 research analysts and consultants in 80 countries. For more information, visit
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