CIO Lunch Keynote
Director, Game Research & Development, Institute for the Future
Drawing on the latest findings in psychology, cognitive science, and sociology, Jane is turning gameplay to socially positive ends, developing new reality-based
games that are being used to find solutions to business, personal, community-based, and worldwide problems. In her groundbreaking new book —Reality is Broken: Why Games Make Us Better and How They Can Change the World Dr. McGonigal explores the power and future of gaming and reveals how its collaborative and motivational
aspects are being used to solve some of the most difficult challenges facing humanity, and even battling personal social problems like depression and obesity.
She has advised companies such as Microsoft, McDonald’s, Intel, Disney and Mattel, and created games for organizations such as the World Bank and the American Heart Association.