Gartner Research

Motivating Healthy Choices With Gamification

Published: 10 April 2013

ID: G00249681

Analyst(s): Brian Burke


Gamification can be used to motivate people to change behaviors and make healthier choices. Business and IT managers in health services organizations should evaluate gamification to encourage engagement, improve health outcomes and achieve business objectives.

Table Of Contents
  • Key Challenges



  • Leverage Gamification to Motivate People to Change Personal Behaviors and Make Better Health Choices

Case Study

  • Motivating Healthier Choices
  • Fundraising

Recommended Reading

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