Gartner Research

Hype Cycle for Human-Computer Interaction, 2013

Published: 24 July 2013

ID: G00252515

Analyst(s): Adib Carl Ghubril, Stephen Prentice

Summary

Wearable user interfaces are all the hype in 2013, sparking a heated debate about social mores and issues of privacy. To win the debate, proponent CIOs must offer benefits to users which outweigh perceived risks and that would likely necessitate solutions that interface with multiple human senses.

Table Of Contents

Analysis

  • What You Need to Know
  • The Hype Cycle
  • The Priority Matrix
  • Off the Hype Cycle
  • On the Rise
    • Bioacoustic Sensing
    • Olfactory Interfaces
    • Programming by Example (PbE)
    • 3D Video Telepresence
    • Gait Recognition
    • Quantified Self
    • Brain-Computer Interface
    • Flexible Display
    • Human Augmentation
    • Volumetric and Holographic Displays
    • Tangible User Interfaces
    • Affective Computing
    • Chip Implants for Nonmedical Applications
    • Machine Learning
    • Mobile Transphones
    • Muscle-Computer Interface
    • Emotion Detection/Recognition
    • Ensemble Interactions
    • MEMS Displays
  • At the Peak
    • Behavioral or Gestural Analytics
    • Mobile Robots
    • Mood Recognition
    • Speech-to-Speech Translation
    • Heterogeneous Architectures
    • Natural-Language Question Answering
    • Smart Fabrics
    • Wearable User Interfaces
    • Virtual Assistants
  • Sliding Into the Trough
    • Head-Mounted Displays
    • Facial Recognition
    • Augmented Reality
    • Embedded GUI
    • 3D LCDs
    • Virtual Reality
    • Ambient and Glanceable Displays
    • Pico Projectors
    • Digital Pens
    • Virtual Worlds
    • Gaze Control
    • Gesture Control
  • Climbing the Slope
    • Haptics
    • Large Surface Computers
    • Electronic Paper
    • MEMS Gyroscopes
    • Rich Presence
    • Bone Conduction
    • Multitouch Displays
    • Biometric Authentication Methods
    • Handwriting Recognition
  • Entering the Plateau
    • E-Book Readers
    • Speech Recognition
    • Location-Aware Technology
  • Appendixes
    • Hype Cycle Phases, Benefit Ratings and Maturity Levels

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