Gartner Research

Hype Cycle for Human-Computer Interaction, 2014

Published: 13 August 2014

ID: G00264133

Analyst(s): Adib Carl Ghubril, Stephen Prentice


New concepts and systems are being developed to support the notion that machines could be intuitive enough to process user intent rather than just instruction. However, progress in interface technologies does not seem to be enabling those notions, so more innovation is needed to see them through.

Table Of Contents


  • What You Need to Know
  • The Hype Cycle
  • The Priority Matrix
  • Off the Hype Cycle
  • On the Rise
    • Bioacoustic Sensing
    • Virtual Personal Assistants
    • Augmented-Human Staffing
    • Cognizant Computing
    • Programming by Example (PbE)
    • 3D Video Telepresence
    • Olfactory Interfaces
    • Quantified Self
    • Gait Recognition
    • Brain-Computer Interface
    • Human Augmentation
    • Volumetric and Holographic Displays
    • Chip Implants for Nonmedical Applications
    • Smart Robots
    • Tangible User Interfaces
    • Affective Computing
    • Flexible Display
    • Machine Learning
    • Muscle-Computer Interface
    • Emotion Detection/Recognition
    • Ensemble Interactions
    • MEMS Displays
  • At the Peak
    • Behavioral or Gestural Analytics
    • UXPs
    • Mood Recognition
    • Speech-to-Speech Translation
    • Heterogeneous Architectures
    • Sensor Fusion
    • Natural-Language Question Answering
    • Wearable User Interfaces
    • Smart Fabrics
  • Sliding Into the Trough
    • Head-Mounted Displays
    • Facial Recognition
    • Augmented Reality
    • Embedded GUI
    • Pico Projectors
    • Virtual Reality
    • Virtual Worlds
    • 3D LCDs
    • Ambient and Glanceable Displays
  • Climbing the Slope
    • Gaze Control
    • Gesture Control
    • Haptics
    • Large-Surface Computers
    • Electronic Paper
    • MEMS Gyroscopes
    • Bone Conduction
    • Rich Presence
    • Biometric Authentication Methods
    • Handwriting Recognition
  • Entering the Plateau
    • Speech Recognition
  • Appendixes
    • Hype Cycle Phases, Benefit Ratings and Maturity Levels

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