This Hype Cycle illustrates the relative market maturity levels for user and team devices, evolving management tooling, and technologies and scenarios for wearables in the enterprise.
- What You Need to Know
- The Hype Cycle
- The Priority Matrix
- Off the Hype Cycle
- On the Rise
- Peer IT Support
- Immersive Content and Workflow Creation Tools
- Remote Expert Guidance Solutions
- At the Peak
- Workplace Analytics
- Conversational User Interfaces
- Enterprise Wearable Device Management
- Multiscreen Multistream Rooms
- Progressive Web Apps
- Sliding Into the Trough
- Mobile Threat Defense
- Unified Workspaces
- Unified Endpoint Management
- Desktop as a Service
- Mixed Reality
- Virtual Assistants
- PC as a Service
- Augmented Reality
- Head-Mounted Displays
- Team Collaboration Devices
- Short-Range Wireless Power Charging
- Climbing the Slope
- Cloud Access Security Brokers
- Group Interactive Displays
- Universal Docking
- Chrome Devices
- Virtual Reality
- Bluetooth Beacons
- Biometric Authentication Methods
- Entering the Plateau
- Cloud Office
- USB Type-C
- Hype Cycle Phases, Benefit Ratings and Maturity Levels
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