Brian Blau focuses his research on personal technologies and markets. His advice covers technical and business strategies as they relate to important and popular topics, including consumer social networks, the video game market, mobile apps, consumer ecosystems, wearable devices and apps, virtual reality and augmented reality, personal drones, and many other app, services, technologies and go-to-market strategies. He also provides advice about using personal technologies in IT.
Vendors: Product leaders and designers, business development and strategy, corporate communications, strategic planner, CTO, founder, entrepreneur
End Users: CIO, product development, strategic planner
Investors: Partners and directors, market research, decision makers
Mr. Blau has previously held diverse technical and leadership positions in the computer graphics, games and social networking companies. He has made significant contributions in the areas of technology-driven in-game advertising, developer-supported social networks, and visual simulation and animation tools. He also has extensive software development experience as a software development manager and developer advocate, as well as a startup founder and business manager.
Mr. Blau was an early VRML pioneer and helped establish early network-based 3D tools and technologies. In addition, he has produced trade and technical conferences, including the Electronic Theater, and other major venues at the annual SIGGRAPH conferences. He also has judged art shows and film festivals, has been published, and likes to give industry talks.
Director of Developer Relations
Software Development Manager
Maximize Personal Technology Platforms to Shape User Experiences (retired)
M.S., Computer Science, University of Central Florida, 1990
B.S., Computer Science, University of Central Florida, 1988
1Vendors: Go-to-market and strategy advice on mobile apps, consumer devices, social networks, video games, wearables, connected home, 3D, augmented reality (AR), virtual reality (VR), HMD
2Vendors: Help personal technology vendors navigate complex market and customer behavior challenges
3IT Leaders: Strategy advice on external (consumer) mobile apps and services
4IT Buyers: Buying, integrating and deploying augmented reality, virtual reality, HMD and immersive technologies
5Investors: Understand the landscape and public companies in major coverage areas such as social networking, mobile apps, media, AR and VR