Group video systems primarily serve the need for high quality video interaction across a range of meeting room sizes and endpoint types, including soft clients and mobile devices. They also include the requisite infrastructure to connect these endpoints for point-to-point and multipoint conference calls. The infrastructure to support video interaction is deployed on-premises, consumed from cloud providers "as a service," or as a hybrid of the two. In addition to one or more screens of video, these systems allow for content-sharing collaboration functions, as well as integration with unified communications (UC) platforms. As participants join meetings from outside the conference room, these collaborative systems accommodate desktop and mobile endpoints while providing continuity of experience across all device types. These systems also allow for interoperability with standards-based endpoints such as Session Initiation Protocol (SIP), H.323, and WebRTC.
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