Gartner's First Hype Cycle for 3D Printing Shows Mainstream Consumer Adoption Will Take Time
Business and Medical Applications Will Have the Biggest Impact in the Next Two to Five Years
3D printing is evolving rapidly, although many technologies are still five to 10 years away from mainstream adoption. Consumer adoption will be outpaced by business and medical applications that have more compelling use cases in the short term, according to Gartner, Inc.
"Consumer 3D printing is around five to 10 years away from mainstream adoption," said Pete Basiliere, research vice president at Gartner. "Today, approximately 40 manufacturers sell the 3D printers most commonly used in businesses, and over 200 startups worldwide are developing and selling consumer-oriented 3D printers, priced from just a few hundred dollars. However, even this price is too high for mainstream consumers at this time, despite broad awareness of the technology and considerable media interest."
Based on conversations on 3D printing with organizations ranging from technology providers to end users, government agencies, educational institutions and investment firms, Gartner has identified two themes.
First, the enterprise 3D printing market is very different from the consumer market. It's true that at this early stage there are some similarities between them as organizations are beginning to employ "consumer" devices in order to learn about 3D printing's potential benefits with minimal risk and capital investment. Fundamentally, however, the two markets are driven by different uses and requirements and must be evaluated separately.
Second, 3D printing is not one technology but seven different ones. "Hype around home use obfuscates the reality that 3D printing involves a complex ecosystem of software, hardware and materials whose use is not as simple to use as 'hitting print' on a paper printer," said Mr. Basiliere. The seven different technologies each have pros and cons, and printers work with varying build sizes and materials. This means organizations must begin with the end products in mind: "First, determine the material, performance and quality requirements of the finished items first; second, determine the best 3D printing technology; and third, select the right 3D printer."
Source: Gartner (July 2014)
3D printing and its uses continue to evolve rapidly in response to hype, greater visibility and, more importantly, demand. Naturally, some technologies are maturing faster than others and will be widely available in just a few years. In fact, some are already in general use. An example is 3D printing for prototyping, which has been the mainstay of the 3D printing industry since its inception.
"3D prototyping enables organizations to reduce or mitigate the risks associated with the design, form and functionality of products in research and development programs. It may also be used to support new manufacturing processes, and can reduce new product development schedules," said Mr. Basiliere.
In two to five years, there will be greater adoption of enterprise 3D printing, nurtured in part by the continued acceptance and use of 3D print creation software, 3D scanners and 3D printing service bureaus. "At around this time, 3D printing of medical devices will offer exciting, life-altering benefits that will result in global use of 3D printing technology for prosthetics and implants," added Mr. Basiliere.
Lastly, and reflecting different market drivers, macro 3D printing of large structures and classroom 3D printing are more than 10 years away from mainstream adoption. This is not to say that valid use cases for each do not exist: the work on macro 3D printing shows great promise but has only just begun. Meanwhile, adoption of any new technology within secondary and post-secondary schools, even one as transformative as 3D printing, is always expensive and difficult to implement, especially when considered in relation to the explosion of other educational technology that is competing for attention in the classroom.
More detailed analysis is available in the report "Hype Cycle for 3D Printing, 2014," which is available on Gartner's website at http://www.gartner.com/doc/2803426. Gartner analysts will discuss the ways in which 3D printing enables digital business at Gartner Symposium/ITxpo 2014. The Hype Cycle is part of Gartner's "Hype Cycles 2014" Special Report, which includes a video in which Betsy Burton, Gartner vice president and distinguished analyst, gives more details of this year's Hype Cycles, as well as links to all the individual Hype Cycle reports. The Special Report can be found at http://www.gartner.com/technology/research/hype-cycles/.
About Gartner Symposium/ITxpo
Gartner Symposium/ITxpo is the world's most important gathering of CIOs and other senior IT executives. This event delivers independent and objective content with the authority of the world's leading IT research and advisory organization, and provides access to the latest solutions from key technology providers. Gartner's annual Symposium/ITxpo events are key components of attendees' annual planning efforts. IT executives rely on these events to gain insight into how their organizations can use IT to overcome business challenges and improve operational efficiency.
Additional information on Gartner Symposium/ITxpo 2014 in Barcelona, Spain, 9-13 November, is available at http://www.gartner.com/eu/symposium. Members of the media can register for the event by contacting Laurence Goasduff at firstname.lastname@example.org.
Additional information from the event will be shared on Twitter at http://twitter.com/Gartner_inc and using #GartnerSym.
Upcoming dates and locations for Gartner Symposium/ITxpo 2014 include:
10-12 September, Cape Town, South Africa www.gartner.co.za
5-9 October, Orlando, Florida: www.gartner.com/us/symposium
14-17 October 14-17, Goa, India: www.gartner.com/in/symposium
27-30 October, Sao Paulo, Brazil: www.gartner.com/br/symposium
28-30 October, Tokyo, Japan: www.gartner.com/jp/symposium
17-20 November, Gold Coast, Australia: www.gartner.com/au/symposium
About the Gartner Hype Cycle
Gartner Hype Cycles provide a graphic representation of the maturity and adoption of technologies and applications, and how they are potentially relevant to solving real business problems and exploiting new opportunities. Gartner's Hype Cycle methodology gives a view of how a technology or application will evolve over time, providing a sound source of insight with which to manage its deployment in the context of your specific business goals. The Hype Cycle graphic has been used by Gartner since 1995 to highlight the common pattern of over-enthusiasm, disillusionment and eventual realism that accompany each new technology.
Gartner, Inc. (NYSE: IT) is the world's leading information technology research and advisory company. Gartner delivers the technology-related insight necessary for its clients to make the right decisions, every day. From CIOs and senior information technology (IT) leaders in corporations and government agencies, to business leaders in high-tech and telecom enterprises and professional services firms, to supply chain professionals, digital marketing professionals and technology investors, Gartner is the valuable partner to clients in more than 11,000 distinct enterprises. Gartner works with clients to research, analyze and interpret the business of IT within the context of their individual roles. Gartner is headquartered in Stamford, Connecticut, U.S.A., and has almost 9,000 associates, including 1,900 research analysts and consultants, operating in more than 90 countries. For more information, visit www.gartner.com.
Comments or opinions expressed on this blog are those of the individual contributors only, and do not necessarily represent the views of Gartner, Inc. or its management. Readers may copy and redistribute blog postings on other blogs, or otherwise for private, non-commercial or journalistic purposes. This content may not be used for any other purposes in any other formats or media. The content on this blog is provided on an "as-is" basis. Gartner shall not be liable for any damages whatsoever arising out of the content or use of this blog.