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During the next five to 10 years, media tablets will instigate change in computing form-factors. Modular designs will enable tablets to take on new functions, becoming the cross-platform controller and brain for hybrid consumer electronics and computers. Tablets will be substitutes for several of the consumer electronics consumers often carry with them. Thin-and-light mobile PCs with tablet-like features will become mainstream, pushing out some bulkier PC styles that have been the norm.
Gartner analysts Andrew Johnson and Jon Erensen discuss the future of computing and the way we interact and use devices i.e. multitouch, gesture and voice recognition.
11 January 2012
The prevailing business environment can hugely amplify the impact of technology trends that might otherwise pass unnoticed. We highlight three such trends that CEOs must not overlook in 2012.
30 November 2011
Augmented reality supports marketing and branding, improves established sales processes, and provides internal and external value for maintenance and training purposes. This Innovation Insight examines the impacts, adoption potential, benefits and risks.
16 June 2011
This research examines a subset of 12 technology trends, looks in greater detail at why they are important and how IT and business leaders should consider their deployment, and outlines the potential business benefits accruing from their use.
28 July 2011
3D displays, augmented reality and tablets cluster at the peak of this Hype Cycle in 2011, while previously hyped trends, such as virtual worlds, stagnate in the trough. The prepeak slope remains busy, but progress is slow, reflecting the challenge of commercialization.
1 Decemnber 2010
There is no debate that multitouch has had a strong impact on the smartphone market, but this impact will soon extend to any consumer electronics device with a screen.
16 June 2011
This environmental scan of 84 societal, technology and business trends includes a broad range of drivers and opportunities, and incorporates an assessment of the potential business impact of each trend.
22 September 2011
An interview with Frances West, worldwide director of IBM Human Ability and Accessibility Center, points to the future of how people will work with computers, tablets, and ecosystems.
8 September 2011
Mobile device vendors such as HTC and LG are exploiting 3D displays on their flagship models, but a lack of 3D content remains a concern.
30 August 2011
The human-machine interface is tackling the next level of human needs, enabling natural collaborative environments by evolving from a 2D multitouch to 3D multiuser environment. Success will depend on developing technologies that distinguish simultaneous users and on standardizing touchless gestures.
3 August 2011
Smart fabrics have the potential to revolutionize how we interact with data, applications and devices. But technological and social obstacles may limit them to markets such as healthcare.
14 July 2011
The market for touch controllers is expected to grow 27%, compounded annually from 2010 through 2015. However, converging technologies from many new entrants will initiate a slowdown from 2017 onward, unless touch controllers take on a larger role in the functioning of end devices.
14 December 2010
Molecular semiconductors are coming closer to reality as materials, equipment and applications emerge that can benefit from the unique properties of organic semiconducting materials. Solar, OLEDs, sensors and RFID tags are new applications that can use this innovative technology.
13 June 2011
As media tablets become more common in business, firms need to understand the difference between an enterprise application and a consumer one, and have a decision framework to select them.
13 June 2011
As media tablets become more common in business, firms need to understand the difference between an enterprise application and a consumer one, and have a decision framework to select them.
30 March 2010
Augmented reality has the "wow" factor to sell today's powerful smartphones. If vendors can solve interface, data quality and performance issues, it could make the jump to mainstream use.
28 April 2011
We discuss vendors that offer multitouch systems, gesture alternative to keyboard, high-precision touch intellectual property and immersive interactive technology.
26 April 2011
Imaging and display devices are part of a fast-growing market sector. Included in this segment are the following product subcategories: electronically focusable spectacle lenses, gesture recognition, tactile sensory feedback, 3D image generation and array cameras.
21 September 2010
Electrowetting display technology could make a mark in e-readers and other kinds of content consumption device, thanks to its power-efficient support for color and video. But electrowetting has only a brief window of opportunity as competing technologies offer similar benefits.
12 April 2011
Tablets and smartphones offer myriad functions, and many companies are writing apps for their businesses. They are also becoming atomic elements of other products, enabling a host of hybrids. Do IT groups have an opportunity to work with their design teams to make their products smarter?
14 December 2010
Since the launch of the iPad, media tablet announcements have followed one after the other. Sitting somewhere between the smartphone and the notebook, media tablets will drive new usage and new consumer behaviors because of what they are and what they allow users to do.
8 November 2011
Developing a clear road map for functional integration and communicating it to mobile device makers is vital for success in tomorrow's smartphone and media tablet architectures.
2 August 2011
2011 marks a turning point for consumer devices. Previous product boundaries, defined by hardware, have crumbled. Providers will have to re-think how to get consumers' attention, and their money. We look at new technologies that will define that relationship.
12 August 2011
This Hype Cycle examines the status of, and prospects for, various consumer technologies. It advises consumer electronics vendors, service providers, developers and others on the maturity of these technologies and their use. Mobility, connectivity and user interfaces remain the focus of innovation.
29 September 2011
Gartner's feature integration forecast shows that low power consumption, touchscreens, 3D displays, wireless connectivity and faster data-transferring technologies will transform the mobile PC of the future.
27 April 2011
Consumers have a variety of connected devices to choose from. This document discusses consumers' ownership and use of large connected devices, based on a user survey conducted in six countries in 4Q10.
16 September 2011
iPads and media tablets are sweeping into the enterprise with low prices, lightweight construction, long battery life, ease of use and an instant-on feature. However, tablets running Windows 7 will remain important tactical choices to meet specific business challenges for at least 18 to 24 months.
12 December 2011
Ultraportable PCs represent a small but high-growth segment of the PC market, with direction in pricing and improved performance now heavily influenced by innovations in the consumer-orientated media tablet market. As a result, ultraportable PCs are becoming positioned for more mainstream adoption.
1 December 2011
As NAND flash prices decline, so does NAND flash quality, which places it at odds with the expectations of future media tablet capabilities. A harmonious marriage between hardware and software will be critical to ensure flash and tablet functionality evolve in tandem.
1 September 2011
Current application architectures derive from ideas that were developed at the beginning of the Web era, more than a decade ago. New technologies are forcing a rethinking of many of those patterns.
3 May 2011
Asus increased its PC unit shipments by 44% in 2010 to become the sixth-largest PC supplier worldwide. To remain on an upward path, Asus must continue to innovate on an expanded product portfolio, especially media tablets, but streamline the number of models to maintain cost-efficiency.
16 December 2011
The personal cloud is eclipsing the personal computer in terms of importance to the consumer as the center of their digital ecosystems.
6 January 2012
The era of the personal computer is giving way to the new personal cloud age. This will enable new levels of flexibility and functionality for users, but will challenge enterprises to rethink how they deliver services to users.
15 December 2011
Tablets are not only providing better usability for service and media consumption, but also can enable new services and business models targeting consumers.
19 December 2011
New seven-inch tablets from Amazon and Barnes & Noble are not as valuable to publishers as they could be because of the limitations they present when used offline.
21 November 2011
There's no single way enterprises can distribute applications to smartphones and tablets that use multiple OSs; an enterprise-based mobile app store approach for pushing applications to employees' devices is one option. Enterprises should assess vendors based on 18- to 24-month product life cycles.
20 September 2011
While Apple dominates the tablet OS and is challenging for the top spot in smartphones, end users still inquire about alternative platforms. This research provides a summary of the technology direction for the alternatives.
7 September 2011
Organizations are challenged to deliver portable mobile solutions that target today's market-leading mobile smartphone and tablet platforms. The mobile Web offers an attractive alternative to native platform tools and technologies, and mobile web applications (MWAs) can offer a user interface (UI) that closely rivals that of native applications. However, MWAs are limited in their ability to access native device capabilities and APIs, and browser fragmentation hinders development. In this assessment, Research Director Kirk Knoernschild examines the mobile Web and explores whether mobile Web technologies and frameworks are ready for the enterprise.
1 September 2011
Current application architectures derive from ideas that were developed at the beginning of the Web era, more than a decade ago. New technologies are forcing a rethinking of many of those patterns.
28 July 2011
Context-aware computing is poised to be a game changer for enterprises that want to increase customer intimacy and improve the effectiveness of business processes and collaboration. It will also be big business for the technology and communications vendors that provide context-aware capabilities.
28 July 2011
Context-aware computing is poised to be a game changer for enterprises that want to increase customer intimacy and improve the effectiveness of business processes and collaboration. It will also be big business for the technology and communications vendors that provide context-aware capabilities.
28 July 2011
Technologies at the Peak of Inflated Expectations in 2011 include activity streams, wireless power, Internet TV, NFC payment and private cloud computing. Other newly featured high-impact trends include "big data," the Internet of Things and natural language question answering.
29 July 2011
This Hype Cycle examines the status of, and prospects for, various mobile device technologies. It advises handset vendors, mobile operators, application providers and others on the maturity of these technologies and their use.
27 July 2011
This Hype Cycle covers a wide range of consumer applications and services, from communications and entertainment to productivity and collaboration. It examines the status of, and prospects for, services and mobile apps, and advises industry players on how to make the most of them.
20 June 2011
Near Field Communication is a wireless capability that may soon be available on next-generation smartphones and tablets carried around by consumers, employees and citizens. This research helps CIOs prepare their enterprises for the emerging opportunities possible with NFC.
29 June 2011
Recent innovations, such as mobile social networking applications, location-based services and the Google Wallet, will drive increased adoption of Near Field Communication in smartphones, tablets, PCs and consumer electronics.
1 June 2011
Google Wallet will enable consumers to use the Near Field Communication capability within mobile devices to combine offers and payments at the point of sale. But it must clear several hurdles to achieve critical mass adoption.
5 April 2011
The Google Nexus S and Apple's "e-wallet" patent application, combined with the inclusion of Near Field Communication technology on many upcoming smartphones, signal a coming disruption to the status quo in the NFC market.
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