Gartner Research

Hype Cycle for Education, 2013

Published: 25 July 2013

ID: G00251104

Analyst(s): Jan-Martin Lowendahl


The education ecosystem is changing as the digitalization trend gets a firmer grip on learning technologies, enabling new business models. This forces CIOs to make tough choices about technologies, and improve flexibility and the speed of change by developing the infrastructure into an exostructure.

Table Of Contents


  • What You Need to Know
  • The Hype Cycle
  • The Priority Matrix
  • Off the Hype Cycle
  • On the Rise
    • Mashware
    • Quantum Computing
    • Education Tablet
    • Open Microcredentials
    • Campus App Store
    • Affective Computing
    • SIS International Data Interoperability Standards
    • BPO
    • Open-Source SIS
    • Student Retention CRM
    • Citizen Developers
  • At the Peak
    • Learning Stack
    • Adaptive E-Textbooks
    • Big Data
    • Gamification
    • MOOC
    • Social Software Standards
    • Wireless aaS
    • COBIT
    • Adaptive Learning
  • Sliding Into the Trough
    • Digital Preservation of Research Data
    • BYOD Strategy
    • Mobile-Learning Low-Range/Midrange Handsets
    • Open-Source Financials
    • EA Frameworks
    • Web-Based Office Productivity Suites
    • ITIL
    • Social Learning Platform for Education
    • Cloud HPC/CaaS
    • Mobile-Learning Smartphones
    • Open-Source Middleware Suites
    • E-Textbook
    • Cloud Email for Staff and Faculty
    • Virtual Environments/Virtual Worlds
  • Climbing the Slope
    • Emergency/Mass Notification Services
    • Hosted Virtual Desktops
    • Open-Source Learning Repositories
    • SaaS Administration Applications
    • Enterprise Architecture
    • IT Infrastructure Utility
    • Intellectual Property Rights and Royalties Management Software
    • Lecture Capture and Retrieval Tools
    • 802.11n
    • Unified Communications and Collaboration
    • Tablets
    • Game Consoles as Media Hubs
  • Entering the Plateau
    • E-Book Readers
    • Self-Publishing
    • Mashups
  • Appendixes
    • Hype Cycle Phases, Benefit Ratings and Maturity Levels

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