Hype Cycle for Consumer Technologies, 2013


Archived Published: 31 July 2013 ID: G00251912

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Summary

This Hype Cycle examines the prospects for and status of various consumer technologies. It advises consumer electronics vendors, service providers, developers and others on the maturity of these technologies and their use. Mobility, connectivity and user interfaces remain the focus of innovation.

Table of Contents

  • Analysis
    • What You Need to Know
    • The Hype Cycle
    • The Priority Matrix
    • Off the Hype Cycle
    • On the Rise
      • Bioacoustic Sensing
      • Super Hi-Vision Systems
      • 802.11ah
      • Tunable Frequency RF Antenna
      • Flexible Display
      • Quantum Tunneling Composite
      • 802.11ad
      • Electrovibration
      • Wireless Video — 60GHz
      • Fabric-Based Computing
      • Ensemble Interactions
    • At the Peak
      • Natural-Language Question Answering
      • HD Voice
      • Bluetooth 4.0
      • Consumer 3D Printing
      • Smartphone Hypervisors
      • 802.11ac
      • Wi-Fi Direct
    • Sliding Into the Trough
      • Browser Client OS
      • Dual Noise Cancellation
      • Augmented Reality
      • NFC
      • PC Hypervisors
      • Software-Defined Radio for Mobile Devices
      • Indoor Positioning
      • E-Textbook
      • Home Health Monitoring
      • Trusted Portable Storage Security
      • Pico Projectors
      • Device-Embedded Biometric Authentication
      • Glonass
      • Micro Fuel Cells
      • Remote Monitoring and Device Management
      • Gesture Control
      • Mobile High-Definition Link
    • Climbing the Slope
      • Haptics
      • Electronic Paper
      • MEMS Gyroscopes
      • Mobile WLAN Access Points
      • Voice to Text on Mobile Devices
      • Wireless Video — 2.4/5GHz
      • 802.15.4/ZigBee
      • Bluetooth 3.0
      • Multitouch Displays
      • Convergent Charging
      • Magnetometer
      • VoIP Over WLAN
      • 802.11n
      • Consumer Telematics
      • Phone-as-a-Token Authentication Methods
    • Entering the Plateau
      • Consumer Digital Rights Management
    • Appendixes
    • Hype Cycle Phases, Benefit Ratings and Maturity Levels
  • Recommended Reading
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